If you haven’t read Part 1 head there!.
This year we started the development on this new version of the boids program. The idea: each element is a document, and they can be grouped by similarity.
In order to create such a thing now we needed a parser module that read documents like PDF files and create a data structure that provides the similarity between each of them. That was done entirely by a partner while I was focusing in the visualization itself.
As the paper describes the idea was to create a 4th rule to the Boids Algorithm that basically will direct the element to get nearer other similar elements. There are several ways to do this and they are described on the publication. We applied that idea along a modified algorithm designed by myself that easily takes the similarity values into cohesion like behavior. The results were pretty impressive after some tweaking on the other rules.
To provide more insight to the user on the visualization we developed a coloring code were the user simply selects a keyword and the documents that contain that keyword would be highlighted with a user selected color. Going beyond that, the user could select an element to show the title of that particular document and even open it from that interface.
We also added freeform movement and other interactions that let the user move around the 3D space.
In other words, we developed a whole different way to browse documents and the application served as a proof of concept for a different take on visualizing documents. And we didn’t stop there.
Tune in next time to know how we added Kinect support to the whole thing!.
Next week some of the work done on my graduate research time will be published on the he 9th International Conference on Modeling, Simulation and Visualization Methods (MSV’12) and the 16th International Conference on Computer Graphics and Virtual Reality (CGVR’12). We have been hard working on some visualization techniques and some VR practices that are pretty exciting:
- Visualization and Clustering of Document Collections Using a Flock-based Swarm Intelligence Technique.
- Designing a Low Cost Immersive Environment System Twenty Years After the First CAVE.
My plan is that after the conference I’ll publish some related material on the site and the blog about the implementation of those ideas, so stay tuned for that.
Also, if you haven’t noticed, my we page is finally up. Still I have to upload more portfolio material. That will be fixed in the coming weeks.