As always, the world turned to California to check on what’s apple next offering on phones side, and also to check if there are any other upgrades to their current lineup of products and possibly the introductions of new ones.
The event in review: new iPhone, new iPods, no iPad Mini = few if any surprises. Did Apple disappoint? I don’t think so, but the iPhone 5 was heavily spoiled by the excessive leakage of the new phone parts, and that’s where most of the hype is focused on the Fall event, as always. Granted, much of the iPod news were cloudy, but except for the iPod Nano, which is the product that always changes the most, everything else was just predictable. The new iPod Touch is as expected, an iPhone 5 without the phone and few minor downgrades and featuring smaller and lighter design. Without a new product to show (bet the ones predicting the iPad Mini will move it to 2013), Apple’s event felt almost like if it wasn’t needed to begin with. Still most of them are great products, and that’s why is not a real let down, was just extremely predictable.
But let me make it clear, I don’t want to saturate the internet with even more repetition of the same information; you can check other sources for all the detailed information or even Apple’s site. What I want to do it’s a breakdown of the event and talk a bit about its products on the design and engineering perspective.
With that in mind, let’s begin!
The new iPhone is bigger and small at the same time, a bit lighter and slimmer, but longer which accommodates to a new a bigger screen that is close to a standard widescreen ratio which must be amazing for consuming content. Some people criticized that Apple didn’t do a bigger screen all around and their answer had to do with ergonomics. Supposedly the width of the iPhone 5 is not bigger because it fits better in your hand, and I can surely bet that it has to do with the thumb, the finger that let us text messages and interact with different apps singlehandedly needs to reach to every part of the screen to support full interactivity with one hand. Assuming that Apple did their research they had the perfect size before, but why now add the extra height there? So the old screen had the wrong size all together or the new screen is wrong?
Here’s a video to illustrate my point:
If they designed the phone thinking about the standard human hand, I should be able to comfortably reach the top of my current iPhone screen, but if is higher I would rather slip my hand, and that’s what they do on the pics that shows how the thumb actually covers the whole screen, but again you will have to move your hand and that’s an extra step.
In the end I think is not that much about the thumb since software can be designed with that in mind, but about the hand, so in terms of making it bigger, longer was the way to go.
I actually like the new connector, the old one had almost a decade and was unnecessarily big, plus offering an adaptor at least brings an option to the consumer, but ads a lot of confusion to the product compatibility with accessories and other first and third party equipment. A new connector after a whole decade it’s ok, and I trust Apple will do the migration as painless as it can be without getting into the horrible port confusion that plagues some electronics, e.g. the display ports on the PC. In any case, by watching the advances in wireless technology we might not even need a connector in the future other than to charge it (until wireless electricity is viable).
There seem to be few changes in the back camera but a much needed upgrade on the front one, highly positive now that Facetime is going wild, and judging on how much people love to video blog or take portrait pictures, this will be just awesome.
First and foremost, what’s the deal with the strap on the new Touch? I don’t like the idea at all, iPods are products that you want to sit next to you on the bed or a sofa, sit in your pocket happily, is just changing of postions constantly and is not glued to your hand. Yes, the strap can make it more secure, but it severely limits the experience if your wear it all the time, plus, is going to tangle up with your earphones for sure. Weird idea that probably came from demographic research, but I’m not quite convinced. Other than that, the touch had is well needed refresh.
The Nano basically ignored pretty much that the 6th generation existed and went back to an evolution of the 5th, not a bad thing to do since the previous nano was more like a glorified shuffle. What I don’t quite get is why they made the design not consistent with iOS, the icons are now rounded and the home button too. Why they want to differentiate it? I assume they want to tell the user that, although this works in a similar way to iOS, is not a fully feature operative system, making it much like a focused toy, not a bad thing if the people that are being targeted wants something simple.
And the Shuffle? let’s not even start. No refresh at all, not even higher space or cheaper price, just new colors. Apple, you better had a new redesigned shuffle next year to make up for this. Definitely the biggest disappointment of the event. The reason for that is that I consider the shuffle the epitome of the simplicity and that is just about music, I love it! To think it doesn’t deserve a redesign is like saying they have a perfect product, which is never true. It can also be that they will slowly move it from the spotlight, like they did with the iPod Classic which also deserves a refresh. The iPod Classic is the only portable player with a humongous size for the person that wants to take everything with them, Apple can even evolve it to be a hub for your other iDevices so they can stream data from it.
Finally, the refresh of the new iTunes is more than welcome. While there’s cero progress on the individual songs view, pretty much everything else is now better, and I personally love the “up next” feature, something that I was wishing for a very long time. Hopefully they translate that too to the Music Player on iOS.
Of course, until I haven’t tried these products I can confirm some of what I have written here. Still I wanted to state some of my hypothesis. Eventually I’ll have in my hand some of these devices and I’ll be able to tell if my early judging was correct. Is very exciting to think how some of the thinking behind these products is made since it has to appeal to so many people at the same time, and that’s why still with some of the minor problems stated here I think the event was good enough and delivered pretty cool new products to the market.
We went a step ahead an incorporated Kinect support. Why? Because it can augment perception and overall experience of the visualization and because it’s fun.
So we proceed to add head tracking coupled with 3D stereo and projected it using two high definition stereoscopic projectors. The results were amazing. Here’s a quick video that I made on my tablet, it shows the use of both the regular desktop interfaces and the Kinect one:
Imagine, head tracking changes perspective according to your body movements and the 3D glasses producing a good depth effect, it is exactly as if you were watching all these elements interacting though a real window.
The visualization team here at UTPA is really proud on what has been accomplished this summer, and we still have some other stuff coming, is not over yet!.
Next post: more about my nearly done Thesis and some Software Design (UX) personal projects that are in the oven.
It has being some time since I did a post, well that’s because I’m in a bit of a crunch time right now which mostly concentrates on my Thesis work and my actual work. I’ve got 3 as an Instructor for an introductory class in Computers and IT. I have to say its being a really nice experience, and next semester would probably be my last doing it.
My thesis has to do with the study of Immersion and Presence in Videogames. Right now I won’t go too much in detail on it, just let me say that I’ve being working with UDK to setup my experiment. I have learned a lot of 3D games design these couple of months and a lot on how Videogame 3D engine works as a whole. Although there’s a learning curve, engines help you a ton, and definitely, if engines like this didn’t exist my thesis would be impossible. After I finish my work here I would like to go even go further and work in a fully fledged game using this tool.
Personal projects are also rolling a bit slowly this past month. We got a big bummer when National STEM Video Game Challenge finally revealed their rules for the 2012 competition. In few words, they don’t accept international students. Oh well, we were working on this really awesome concept and an innovative technology for the game (kudos to Eugenio for that), but the project got canned because of this. In any case we will move on to another competition with a different proposal. I’ll post more on that later.
Other than that I have been elected as President of the International Student Association in UTPA. Think are going smoothly and we had two fund raisers already. So far the entire organization have being helping a lot, so I think this next semester we will be able to do some trips and events.
Got a lot of ideas for some post, hopefully I will be able to write them and share it with you soon enough!.
Hello everyone and welcome to my blog. I set it up because I want to expand my online presence by sharing with everyone ideas, things that I learned and personal opinion about the topics that I love the most: Computers, Interfaces, User Experience / HCI, and Videogames.
I’ll be talking about these topics across their whole spectrum, from Computer Science and Engineering to Psychology. So yeah, who knows? Maybe you will see some talk on how user behaves to a certain interface and then suddenly some code appears in the next post, and then quick draft of an idea.
Hopefully people will find this site insightful. That would be my main satisfaction.
Thanks for reading and stay tuned for my first REAL post.